Monday 11 April 2011

Assessment 2 - Reflective Synopsis

Foreword

Kearsley and Schneiderman (1999) said it best, that students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks.  Dimensions of Learning (Marzano, Pickering, Arredondo, Blackburn, Brandt, Moffett, Paynter, Pollock, Whisler, 1997) further suggest that in order to make a students learning meaningful teachers must put the lesson into a context that is meaningful to them. The incorporation of ICTs into the pedagogical practices of teachers provides ‘digital natives’ with an authentic platform from which to construct deep understanding.

Education Queensland states,

"Pedagogies that integrate information and communication technologies can engage students in ways not previously possible, enhance achievement, create new learning possibilities and extend interactions with local and global communities." (MCEETYA: Learning in an online world - Pedagogy Strategy, retrieved from Education Queensland, 2010)

As 21st century teachers we must consider the needs of our students and construct pedagogy that is student centred.  My learning framework is a combination of engagement theory and constructivism which supports the foundation of ICTs to facilitate meaningful learning. 

My exploration of technologies available to support learning has had me excited, frustrated, elated and exhausted!  So many possibilities, but caution is advised...it can be addictive!

Technologies for Enhanced Learning

Wikis

The new buzz word for the 21st century is ‘collaboration’ and wikis are certainly indicative of this.  Wikis provide and support collaboration on-line and provide a scaffold from which to build ideas from.  They can be edited by anyone, anywhere, anytime and provide a valuable tool for generating new ideas on a particular topic.  In the classroom, I would use a wiki to enhance student learning by creating a ‘Book Review’ wiki.  This would allow students to discuss points of interest of a prescribed text for literacy.

I would use ‘wikispaces’ for the creation of this wiki, as it is free for educational purposes and easy to use.  I have created a sample wiki as part of this course http://toni72.wikispaces.com/SWOT+Analysis   Individual pages can be set up along the lines of:

  • Introduction to students, what the wiki is for
  • Overview of book, plot
  • Character Analysis
  • Quotes of Note
  • Information about the author
As students read the book, they can comment on any themes, character interactions, likes/dislikes, feelings on the story etc in real-time.  By networking with other students, writing no longer becomes a ‘process’ but a fun and dynamic study tool, “wikis invigorate writing” (Lamb, 2004).  Therefore learning is transformed from the 'everyday' into an active learning experience.

Wikis, in general terms are ‘open’ sites, easily edited by anyone.  However, for the security of this site, I would have a log-in for every student in the class.  This also prevents the ‘intellectual property’ copyright dilemma.  For more on legal and safe issues when using on-line spaces see my blog posting 'Legal, Safe and Ethical Issues' Legal & Safety Obligations

MovieMaker

The use of ICTs in the classroom is all about fostering creativity and making learning “an active, constructive process” (Learning Theories Knowledgebase, 2011).  By transforming acquired knowledge, into a meaningful context the overall learning is enhanced. 

Creating a video using a tool like ‘Moviemaker’ can generate excitement and enthusiasm.  By enabling students to take control of a task their level of engagement is increased (Marzano & Pickering et al, 1997).

Students could choose a topic or I would provide one relevant for the subject, for example, ‘Road Safety’ (Stumer, 2011  Blog Posting: The Next James Cameron..Making Movies).  Students would then be involved in all facets of the production from:

  • Preparing a storyboard
  • Writing a script
  • Finding appropriate filming sites
  • Filming/Photographs
  • Editing/voiceover/music
  • Distribution/Marketing

This task encourages students to become literate on multiple levels, be capable of independent thinking, being able to communicate using digital technologies in an authentic way, and use digital mediums to produce meaningful learning outcomes.

The legal, safety and ethical guidelines that would need to be addressed in this activity would be any music used and students acting in the video.

There are a number of royalty-free sites available to download music from.  The site I have used is royaltyfree.com.  They offer a number of tracks free-of-charge and only require that you acknowledge them in the credits at the end of the video.  For students participating in the video as actors, permission from parents/caregivers would be necessary.

Glogster

School projects and presentations do not have to static, monotone regurgitation's of facts.  With Glogster students can truly express their creativity and design 'paperless' projects that are interactive (IWB) and reflective of their interests.  For deep learning to occur students need to be engaged and create meaning from knowledge, Glogster provides the vehicle for this.  Students can use cognitive processes (Kearsley & Schneiderman, 1999) and will be motivated due to the learning environment that this on-line tool creates.  Finally, Glogster addresses various learning styles: Visual, Kinesthetic, Musical, Linguistic and Logic (Lane, n.d.). 

I love the 80s so my Glogster was reflective of my interest (Stumer, 2011 Blog Posting:Glogster).  There are many ways that Glogster could be incorporated into a class activity, and these could be individual, for example, creating a 'Interest Inventory' .  Students would design a Glog that was indicative of who they are, their likes, hobbies, family background etc.  Student Glogs would utilise the various elements of their personalities through music, colour, text and video.  These could then be collated into a class portfolio that could be embedded into a class wiki or blog and shared with others.

When using Glogster through the new educational platform, Glogsteredu, teachers can monitor student usage through the administration feature.  Teachers can also create individual student logins and passwords for added safety and security.  When incorporating music and video content into their Glogs, students would be given the sites that offer royalty-free images/music (Flickr or royaltyfreemusic.com) or You Tube for videos.  If students wish to incorporate their own images ie. their face, they would need to get permission prior to the activity from a guardian.

Dipity - Timelines

This on-line tool provides students with the ability to become active participants in the creation of their learning.  Students can create a timeline of events long ago, for example, when dinosaurs roamed the earth, (refer to my website http://learnindesignintheclassroom.weebly.com/why-dipity-in-the-classroom.html ) Students can also use an array of other topics from current affairs, sports and important public figures/celebrities (pop culture).  Dipity allows you to add pictures, videos, music and embed it into a website or wiki to share with others.

Once again the various learning styles can be addressed with a virtual timeline, taking traditional text based learning and delivering it in a context that stimulates and fosters enhanced learning.  For example, rather than look at pictures in a book, students can 'live' history by incorporating not only text on a subject, but using sound and imagery to generate an emotional response ie. Dinosaurs roaring, the sounds of their environment etc. The New Media Consortium (2005) suggests that "images and sounds in general, can be used as powerful communication tools."

I would get students to use Dipity to create timelines to look at their place in history.  Creating a timeline of what they wear, how they travel to school, how they learn compared to students years before.  Presenting a subject in a new way to generate critical thinking (higher order) and comparisons, stimulating discussion on how history is constantly being made and how it influences the future.

Once again the legal, safe and ethical issues need to be covered by adhering to copyright when using music, video and pictures and if using students or local content, keeping it general.

Conclusion

When students attend school for the first time they have often been exposed to technologies ie. PCs, DS, ipods, DVDs etc The New Media Consortium (2005) report on Global Imperative states that students come to school equipped to learn on multiple levels using multiple learning styles and their needs are not being adequately met by todays curriculum.  

Classrooms should be learner and knowledge centred, allowing students to problem solve, question, use each other as sounding boards, experiment and in essence create a 'community of learners' (About Learning: Report of the Learning Working Group, 2004 p.18).  The use of ICTs as an intregal part of good pedagogy will foster a deeper understanding of a lesson and in turn create 'productive mental' habits of mind that they will take into their eveyday life (Marzano & Pickering et. al, 1997).

As tomorrows teachers we need to successfully engage and capture the imaginations of 'digital natives' harnessing their prior knowledge in this area, and support it actively in the classroom.


References

Kearsley, G. & Schneiderman, B. (1999, 2010). Engagement Theory: A Framework for Technology- 
     based Teaching and Learning. Retrieved March 9, 2011 http://home.sprynet.com/~gkearsley/engage.htm


Marzano R. J, Pickering J. P, Arredondo D. E, Blackburn G. J, Brandt R.S, Moffet C. A, Paynter D. E, Pollock J. 
     E, Whisler J.S. (1997) Dimensions of Learning Teachers Manual (2nd Edition) McREL (Mid-continent 
     Regional Educational Laboratory) USA

Education Queensland (2010) Information and Communication Technology. Retrieved April 10, 2011 from 
     http://education.qld.gov.au/curriculum/area/ict/index.html


Lamb, B. (2004) Educause: March/April 2011. Wide Open Spaces: Wikis, Ready or Not. Retrieved April 10,     2011 from http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume39/WideOpenSpacesWikisReadyorNot/157925

Learning Theories Knowledgebase (2011, April). Constructivism at Learning-Theories.com.
     Retrieved April 11th, 2011 from http://www.learning-theories.com/constructivism.html


Department of Education WA (2011) Educational Value of Wikis. Retrieved April 10, 2011 from 
     http://det.wa.edu.au/education/cmis/eval/curriculum/ict/wikis/

Lane, C. (n.d.) The Distance Learning Technology Resource Guide: Multiple Intelligences. 
     Retrieved March 14, 2011 from http://www.tecweb.org/styles/gardner.html

The New Media Consortium (2005) A Global Imperative. Retrieved April 10, 2011 from
     http://archive.nmc.org/pdf/Global_Imperative.pdf

About Learning: The Report of the Learning Group (2004) Pdf document from Topic 2 'Learners and Learning'  
     Pedagogical Content Knowledge Readings, GDLT Program CQU


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